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Speaking of UNDERRATED frachises (ADoM content!)

[views:7145][posts:19]
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[Dec 26,2012 12:14pm - Snowden ""]
I'm late to the party but I just read the Thomas Biskup finally released JADE (!) and then almost immediately turned it into "Ancient Domains of Mystery 2" (!!). What the fuck. I remember him starting work on that game like 10 years ago, and thinking "yup, this will never ever be playable."

Anyhow, anyone play this? I'm almost scared to.
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[Dec 26,2012 12:14pm - trioxin245 ""]
I don't know what any of those things are haha
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[Dec 26,2012 12:15pm - trioxin245 ""]
Ancient Domains of Mystery was pretty excellent though
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[Dec 26,2012 12:15pm - trioxin245 ""]
GRAPHING CALCULATOR OR GTFO
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[Dec 26,2012 12:17pm - Snowden ""]
You might be better off for it. Did you ever play Nethack? ADoM is like, one of the top greatest roguelike games ever. Maybe not now, but when it came out in the 90s it was mind blowing.

If this still isn't ringing any bells, basically these games are like Diablo but way way way more complicated, turn-based, and using only ASCII character graphics.
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[Dec 26,2012 12:20pm - Snowden ""]

trioxin245 said:Ancient Domains of Mystery was pretty excellent though

Ah, missed this post - I thought you were drawing a total blank. JADE was supposed to be his followup, it was going to be innovatively programmed and open-ended and way more flexible. Dude kept adding idea after idea for like 10 years, and then at some point years after I'd stopped paying attention I guess he sort of almost...finished it.

Ironically, I only found out about this some review mentioned that it lost "Roguelike of the year 2011" to another game that I was looking for info about (Tales of Middle Earth or whatever they changed the name to). HOW THE MIGHY HAVE FALLEN
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[Dec 26,2012 12:27pm - arilliusbm ""]
Really?? Shiiit!
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[Dec 26,2012 12:33pm - arilliusbm ""]
I have't seen ADoM mentioned in years. I dont know if I will play the new stuff, though. But maybe it's good. Last time I did ASCII gaming was dwarf fortress, which is DYA's obsession. I kind of want to play that again too.
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[Dec 26,2012 1:11pm - Snowden ""]
It sounds like ADoM2 is still somewhat under development, so I'll probably let that one sit a little longer.

Played DF off and on years ago but eventually gave up. If they ever fix the UI or let someone mod a functional one I'll try again, but it's just too stupidly frustrating to be worth it.

ToME looks and is supposed to be pretty cool, and actually has tile graphics. I had fun playing Dungeon Crawl awhile back, and the guy that recommended that to me says ToME is better, so...
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[Dec 26,2012 1:23pm - trioxin245 ""]

Snowden said:
trioxin245 said:Ancient Domains of Mystery was pretty excellent though

Ah, missed this post - I thought you were drawing a total blank. JADE was supposed to be his followup, it was going to be innovatively programmed and open-ended and way more flexible. Dude kept adding idea after idea for like 10 years, and then at some point years after I'd stopped paying attention I guess he sort of almost...finished it.

Ironically, I only found out about this some review mentioned that it lost "Roguelike of the year 2011" to another game that I was looking for info about (Tales of Middle Earth or whatever they changed the name to). HOW THE MIGHY HAVE FALLEN




Nah I just didn't immediately realize ADoM was Ancient Domains of Mystery, and I didn't know what JADE was or who Tomas Bsikup was.
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[Dec 26,2012 4:01pm - Spence ""]
Seems like you're all talking about movies, but the overrated video games thread has inspired me to post this.

Starflight is the most underrated video game franchise of all time.

I will go as far as to say that the first Starflight, for the Sega Genesis, is perhaps the best video game of all time in my book. ESPECIALLY in regards to all the limited technology and limited plots in gaming at the time. I think it's also safe to say that every space-related video game from the late 90's/00's is directly or indirectly, influenced by said games. Of course, there are some game-ending glitches and there's a SEVERE lack of music - which both are lame. But both can be overlooked in comparison to everything else IMO.
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[Dec 26,2012 4:12pm - Eurolymius ""]

Spence said:Seems like you're all talking about movies

wat
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[Dec 26,2012 4:14pm - Eurolymius ""]
Also: gtfo with that console shit!
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[Dec 26,2012 4:19pm - Spence ""]
Honestly, haven't heard of most of these. hahaha

It was rereleased for the Genesis, I believe it was originally for the PC.
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[Dec 26,2012 4:19pm - Eurolymius ""]

Spence said:I think it's also safe to say that every space-related video game from the late 90's/00's is directly or indirectly, influenced by said games. Of course, there are some game-ending glitches and there's a SEVERE lack of music - which both are lame. But both can be overlooked in comparison to everything else IMO.

Okay, seriously though: Elite did the open-ended spaceship game thing a few years before Starflight. It also had cool music (I still can't hear "Blue Danube" without thinking of it).
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[Dec 26,2012 4:20pm - Spence ""]
Elite was no where nearly as complicated or intricate though, even if it had the benefit of music.
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[Dec 26,2012 4:23pm - Snowden NLI  ""]

Spence said:Elite was no where nearly as complicated or intricate though, even if it had the benefit of music.

Right, but it was earlier. I'm just saying that if you want to talk about the game that influenced generations of spaceship sandbox games, you're talking about Elite.

(sorry for the username swapping, I keep forgetting to log this computer out)
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[Dec 26,2012 4:25pm - Spence ""]
I think it's safe to say both were quite influential, honestly.
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[Dec 26,2012 4:36pm - Snowden NLI  ""]
Sure, I guess. I'm just saying that there's a difference between "game that invented an entire genre" and "game that built on an existing genre." I mean hell, Battlecruiser 3000ad was more complicated and intricate than either game we're talking about!
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[Dec 26,2012 4:44pm - Snowden NLI  ""]
Or (bringing this thread back on topic) for example: Ancient Domains of Mystery was more complicated and intricate than the earlier Rogue/Nethack/Angband family of games it was based on, but I wouldn't really say it was super influential on the development of that style of game.


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