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(values are 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E, or F)
you are quoting a heck of a lot there.
[QUOTE]blah blah blah[/QUOTE] to reply to DestroyYouAlot.
Please remove excess text as not to re-post tons
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[QUOTE="DestroyYouAlot:518572"]same dude said:[QUOTE]I have wise, old, talking, walking trees, does that help?[/QUOTE] Monster Manual I said:[QUOTE] Treant Size/Type: Huge Plant Hit Dice: 7d8+35 (66 hp) Initiative: -1 Speed: 30 ft. (6 squares) Armor Class: 20 (-2 size, -1 Dex, +13 natural), touch 7, flat-footed 20 Base Attack/Grapple: +5/+22 Attack: Slam +12 melee (2d6+9) Full Attack: 2 slams +12 melee (2d6+9) Space/Reach: 15 ft./15 ft. Special Attacks: Animate trees, double damage against objects, trample 2d6+13 Special Qualities: Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire Saves: Fort +10, Ref +1, Will +7 Abilities: Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 12 Skills: Diplomacy +3, Hide -9*, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +8 (+10 aboveground) Feats: Improved Sunder, Iron Will, Power Attack Environment: Temperate forests Organization: Solitary or grove (4-7) Challenge Rating: 8 Treasure: Standard Alignment: Usually neutral good Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Level Adjustment: +5[/QUOTE] I'd say.[/QUOTE]
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